
But as an actual game, there's a ton of unrealized potential. If this is meant to be just a screensaver or a pet simulator that you check once in a while, where you raise and care for that golden painted ghost fish-or whatever-for no other reason than because you like it, then fair enough. Even with one fish it was spinning up my fans, and with lots of fish there was pretty huge slowdown while feeding. It always seems better to just quickly cycle through basic fish than to try to get high rarity fish, or to wait for costs to scale up. I was actively unhappy to get legendaries and epics because they take so long to feed. The cost scaling is pretty underwhelming. The grown fish still eat your food without giving any benefit. You have to track down each fish to sell them individually which would only get more annoying if you cared about saving certain fish. The fish don't have any synergy or abilities (as far as I've seen). Currently there's no mechanical reason to do that.


The core expectation behind a fish tank is that you want to curate and keep certain fish.
